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	<title>design-time writer's block &#187; Surface</title>
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		<title>identitymine showcase</title>
		<link>http://www.dragonshed.org/blog/2008/08/21/identitymine-showcase/</link>
		<comments>http://www.dragonshed.org/blog/2008/08/21/identitymine-showcase/#comments</comments>
		<pubDate>Thu, 21 Aug 2008 19:14:19 +0000</pubDate>
		<dc:creator>Karim</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Silverlight]]></category>
		<category><![CDATA[Surface]]></category>
		<category><![CDATA[WPF]]></category>

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		<description><![CDATA[I’ve been privileged to work at IdentityMine at a time when some truly amazing interaction design and end-user experience work has been happening, but it’s always been difficult to showcase that work to others. This is usually because of contractual obligations, but it’s also a logistics problem. Silverlight work is much easier to disseminate; simply [...]]]></description>
			<content:encoded><![CDATA[<p>I’ve been privileged to work at IdentityMine at a time when some truly amazing interaction design and end-user experience work has been happening, but it’s always been difficult to showcase that work to others.  This is usually because of contractual obligations, but it’s also a logistics problem.  Silverlight work is much easier to disseminate; simply install the plug-in and go to a site with <a href="//www.nerdplusart.com">good content</a>, but WPF and particularly Surface have more difficult hurdles to get around in order to have others experience work that IdentityMine has done.</p>
<p>To resolve some of this, IdentityMine has set up some good quality videos on a <a href="http://www.vimeo.com/identitymine/">Vimeo channel</a>, which includes our official Reel.  Below is the Surface Promo.  Special thanks to Kurt for setting this up!</p>
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